Galv's Event Spawn Timers
Event Spawn Timers - Version 1.2
RPG Maker MV Plugin
Galv
Introduction
Another one from my Ace scripts - get some time-related stuff happening.
Screenshot
https://i.imgur.com/6Raa2H9.jpg
Features
Allows you to set a respawn time for events that can activate a self switch or switch once their timer has expired. This time works from map to map.
This could be used for things like planting seeds that will grow, enemy encounters that will respawn and more.
The timers are checked manually in a script call or within move-routes for more up-to-date checking when close to the events. This was done to allow a lot of timers without causing lag with hundreds of timers counting down at the same time.
How to Use
- Copy the "GALV_EventSpawnTimers.js" file into your project's /js/plugins/ folder.
- Activate plugin using the 'Plugin Manager'
- Read the help file and examine the demo to learn how it works.
Plugin
Get it here
Credit and Thanks
- Galv
Terms
Free to use in any RPG Maker MV project including commercial. Please credit "Galv".
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Updates
2016-03-26 - Version 1.1 - added script calls to modify timers. Fixed some bugs.
2016-03-25 - Version 1.0 - Release
本贴来自国际rpgmaker官方论坛作者:Galv处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/galvs-event-spawn-timers.59315/
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