Speed Up
This one is based on Debug Speed Up by SumRndmDde. But I only wanted the speed up while a button is pressed. So I stripped most of the functions of the script, also added speedup during combat that wasn't implemented.JavaScript:
//=============================================================================
// Speedup
//=============================================================================
/*:
* @ZERO_Speedup
* @plugindesc Speed up game while button pressed
* @version 1.2
* @author Zero_G
* @filename ZERO_Speedup.js
* @help
-------------------------------------------------------------------------------
== Description ==
This plugin will speed up the game while a button is pressed
Based on SumRndmDde Speedup script (http://sumrndm.site/debug-speed-up/)
== Terms of Use ==
- Free for use in non-commercial projects with credits
- Free for use in commercial projects
- Please provide credits to Zero_G
== Usage ==
Just add the plugin.
== Changelog ==
1.1 -Fixed not working out of test play
1.2 -Updated method of getting plugin parameters, now you can freely change
the name of the .js file
-Added a null check for $gameTemp, so it doens't break when trying
to speedup when game is loading
-------------------------------------------------------------------------------
@param Speedup Button
@desc Button to speedup the game
@default a
@param Test Play Only
@desc Speed up only during test play
@type boolean
@default false
@param Speed Amount
@desc Amount to speed up
@type number
@default 5
-------------------------------------------------------------------------------
*/
var Imported = Imported || {};
var ZERO = ZERO || {};
Imported.ZERO_Speedup = 1;
ZERO.Speedup = ZERO.Speedup || {};
(function ($) {
// Get plugin name and parameters
var substrBegin = document.currentScript.src.lastIndexOf('/');
var substrEnd = document.currentScript.src.indexOf('.js');
var scriptName = document.currentScript.src.substring(substrBegin+1, substrEnd);
$.params = PluginManager.parameters(scriptName);
$.button = $.params['Speedup Button'].trim();
$.testPlayOnly = ($.params['Test Play Only'].trim() === 'true');
$.speed = Number($.params['Speed Amount'].trim());
let speed = 1
// Add key mappings
function addKeyMapping(key){
let buttonCode = key.toUpperCase().charCodeAt(0);
// Prevent from mapping predefined strings (ej: 'pageup', 'left')
for (const of Object.entries(Input.keyMapper)) {
if(key.localeCompare(value) == 0) return key;
}
if (Input.keyMapper === undefined) {
Input.keyMapper = key;
return key;
}else{
// If it was already defined, return the char/string it was defined with
return Input.keyMapper;
}
}
$.button = addKeyMapping($.button);
//------------------------------//
// Check when button is pressed //
//------------------------------//
// SpeedUp Start Event Listener
document.addEventListener('keydown', event => {
if($gameTemp){
if (Input.keyMapper == $.button && ($gameTemp.isPlaytest() || !$.testPlayOnly)) {
speed = $.speed;
}
}
})
// SpeedUp Stop Event Listener
document.addEventListener('keyup', event => {
if($gameTemp){
if (Input.keyMapper == $.button && ($gameTemp.isPlaytest() || !$.testPlayOnly)) {
speed = 1;
}
}
})
//------------------------------//
// Speedup function //
//------------------------------//
var _Scene_Map_update = Scene_Map.prototype.update;
Scene_Map.prototype.update = function() {
for(var i = 0; i < Math.floor(speed); i++) {
_Scene_Map_update.call(this)
}
};
var _Spriteset_Base_update = Spriteset_Base.prototype.update;
Spriteset_Base.prototype.update = function() {
for(var i = 0; i < Math.floor(speed); i++) {
_Spriteset_Base_update.call(this);
}
};
var _Scene_Battle_prototype_update = Scene_Battle.prototype.update;
Scene_Battle.prototype.update = function() {
for(var i = 0; i < Math.floor(speed); i++) {
_Scene_Battle_prototype_update.call(this);
}
};
})(ZERO.Speedup);
本贴来自国际rpgmaker官方论坛作者:Zero_G处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/speed-up.127073/
页:
[1]