じ☆ve冰风 发表于 2026-7-29 15:43:33

NeMV - On Step Effect

Plugin: NeMV - On Step Effect


Version: 1.0


Author: Nekoyoubi


Release: May 2nd 2016


Download: https://raw.githubusercontent.com/nekoyoubi/NeMV/master/NeMV_OnStepEffect.js


Requires: n/a


Introduction


        Allows your actors' states to perform JavaScript evaluations as you walk on the map... ♪ Every step you take ♪ ... I'm so sorry...


Features


[*]Simple notetag setup
[*]No prerequisite plugins



Example Use Cases


[*]Running common events upon walking (e.g. updating the map dynamically without parallels)
[*]Have battle effects linger (e.g. a confusion debuff continues after combat and refuses to let you open the menu)
[*]More interesting regen/degen (e.g. see "Mana Flux" below)
[*]Randomize your players' fate on the map with more control (e.g. random encounters with enhanced logic)



How to Use


        Add step effects to your states via the following notetag:

                Code:       
State  >  Notebox  >  <ON STEP EFFECT>code</ON STEP EFFECT>


        It's as easy as that. If an actor in the game party has that state active, you'll see that code's effect execute on each step of the map.


        Here are a couple of examples...

                Code:       
<On Step Effect>
if (!($gameParty.steps() % 10))
  a.gainMp(Math.floor((Math.random()*200)-100)+1);
</On Step Effect>

                Code:       
<on step effect>
if (user.isStateAffected(123))
  $gameTemp.reserveCommonEvent(45);
</on step effect>


        In the first example, the actor with the state —we'll call it "Mana Flux"— gains or loses a random amount of mana (+/-100) for every ten steps they take. The second example checks if another state is active on the actor as well, and runs a Common Event if so.


Script (external)


NeMV on GitHub  |  OSE on GitHub  |  OSE on MV Plugins  |  OSE on Stitch Gaming  |  >> Download OSE <<

FAQ


        Q: Does this work with YEP - ______?


        A: While this plugin doesn't actually require any of Yanfly's plugins to perform its function, it should still be completely compatible with the YEP. As it is, I run an almost full YEP stack by default without issue. 


        Q: Is this able to be used in commercial projects?


        A: Absolutely! Wouldn't that be cool?!


        Q: If I use this, do I need to say so anywhere?


        A: If you can make use of my work on any level, then I would absolutely love to know about it, but I make no attribution requirements or the like. NeMV is licensed under the WTFPLv2.


Credits & Thanks


[*]Uhm... everyone? Yeah! Thanks everyone! <3



Author's Notes


        This is actually a plugin that I've been meaning to make for a bit. As someone whose game relies as heavily on the map as mine does, you may find that you need more out of your non-combat effects from states. At least that's the case for me, so I built this plugin.


        It basically just does what it says on the tin; lets you perform JavaScript evals every time your actors move on the map. Nothing fancy, but an awesome little bit of extra functionality for us map-centric makers.


        Happy stepping!  


本贴来自国际rpgmaker官方论坛作者:Nekoyoubi处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/nemv-on-step-effect.61311/
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