Progressive States
Do you have states that automatically change into other states after a certain amount of turns or actions have elapsed?
For example, you have a Doom state that counts down every turn, and when the countdown reaches 0, the battler will automatically die.
Or perhaps you have a Poison state that will worsen if it's not treated, and after walking around for 50 steps, the poison state automatically turns into a deadlier poison state.
Or perhaps you have a Frozen state that prevents the battler from moving, but if it gets hit by any damage, it will immediately die.
This plugin allows you to set up your states so that when the state is removed automatically, new states will be added.
More information and downloads are available at HimeWorks
Other state-related plugins you may be interested in:
[*]Toggle-able States
[*]Custom Death States
[*]Overriding States
[*]Remove State on Action
[*]State Countdown Popup
本贴来自国际rpgmaker官方论坛作者:Tsukihime处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/progressive-states.50970/
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