Special State: Autolife
Special State: AutolifeVersion: 1.1.0
By Jeneeus Guruman
Introduction
This plugin allows to include a state that will automatically revive the KO-ed target whenever the state is active. Once the target is automatically revive, the state will be removed. Somewhat like Reraise in Final Fantasy VI.
Features
[*]Automatically revives a battler when knocked out as long as the state is active.
Screenshots
None (maybe not necessary).
How to Use
To use this, you need to put the following notetags:
<autolife: value[%]>
value: The value of HP to be recovered to revive. Putting
a percent sign will be based on the amount of MHP instead of
fixed values. Multiple tags will take the value
of the tagged state that has the highest state priority.
Script
Pastebin
GitHub
Known Bugs
None so far.
Update
[*]v1.1.0: Now fixed numbers are accepted and needs to add a percent sign for percentage values.
[*]v1.0.1: Made compatible with Yanfly Engine Core.
Author's Notes
[*]This script is free to use commercially or not. If commercially, you must credit me. If not, just don't claim this as your own but not crediting me is okay if you don't want to.
本贴来自国际rpgmaker官方论坛作者:Jeneeus Guruman处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/special-state-autolife.48847/
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