じ☆ve冰风 发表于 2026-7-29 09:35:56

Wait Extended - Use minutes, seconds, variables

TDDP_WaitEx 1.0.1
Galenmereth​

Introduction
This plugin allows you to call Wait events using minutes, seconds, variables, and more. Useful when you need to time waits to music, sound effects, or other units of time that make converting -- and reading -- frames inconvenient.

Using variables as wait duration also expands the possibilities of what you can do without the need for excessive conditional branches.

Features

[*]Very easy Plugin Command syntax. As simple as typing "Wait 2m 30s".
[*]Use variables with any time unit. For example: "Wait v1m v2s".
[*]Doesn't alter MV's internal wait functionality; simply converts any of the time units to frames and passes it on.
Screenshots
Not much to show in a screenshot, but have an example nonetheless:





How to use
SpoilerUse the following Plugin Command structure:

                Code:       
Plugin Command: Wait 2m 30s


You can combine any number of units in any order you want. So while impractical, you can do this:

                Code:       
Plugin Command: Wait 15s 1m 2m 10f


The default time unit is frames, so if you simply want to wait for a variable's value number of frames, you can simply write:

                Code:       
Plugin Command: Wait v1


Variables
You can use variables as values. For example:

                Code:       
Plugin Command: Wait v1m v2s 30f


This would wait variable 1's value in minutes, variable 2's value in seconds, and 30 frames.

Verbosity
If you feel like the units are a little hard to read, you can use more verbose aliases. For example:

                Code:       
Plugin Command: Wait 3minutes 15seconds 20frames


All available units of time
                Code:       
------------------------------------------------------------------------------
Unit         | Valid keys       | Example usage
- - - - - - -|- - - - - - - - - | - - - - - - - - - - - - - - - - - - - - - -
Frames       | f, frames, blank | 5f, 5frames, 5
Minutes      | m, min, minutes| 2m, 2min, 2minutes
Seconds      | s, sec, seconds| 8s, 8sec, 8seconds
Milliseconds | ms, milliseconds | 300ms, 300milliseconds


Note: Keep in mind that ~16 milliseconds will pass for each internal "tick" in MV's engine, so wait times that aren't multiples of 16 when using milliseconds will not be entirely precise.




Download
Grab the latest release here: TDDP_WaitEx.js

Changelog
                Code:       
------------------------------------------------------------------------------
Date       | Version | Description
- - - - - -|- - - - -|- - - - - - - - - - - - - - - - - - - - - - - - - - - -
04/05/2019 | 1.0.1   | Add support for no time unit, defaulting to frames


Credit
- Tor Damian Design / Galenmereth

License
Released under an MIT License (free for commercial use)


本贴来自国际rpgmaker官方论坛作者:Galenmereth处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/wait-extended-use-minutes-seconds-variables.108654/
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