Custom Game_Timer Graphic
IntroductionThis script is a modification of MOGHunter's Active Timer HUD script, separating the feature for custom Game_Timer graphic numbers from the rest of the original script's features. This can help make your Game_Timer numbers match other number graphic styles that you may be using in your project.
Screenshot
http://i.imgur.com/JGR5GWC.png
How to use
The script uses TIMER_POS and NUMBER_POS at the top of the script's module to determine the screen placement via X/Y coordinates. Both X values are added together, and both Y values are added together. There is also a HUD_Z value. Edit these as desired.
On line 36, change the name of the graphic file that the script will use from Graphics/System. (the default is Timer_Number, a png image)
This is the default Timer_Number image provided by MOGHunter, which matches the style of the rest of his scripts.
http://i.imgur.com/lhG1HLk.png
Script
http://pastebin.com/TH77UGLZ
Credit
All credit should be given to MOGHunter
Terms of Use
http://www.atelier-rgss.com/About.html
Code:
License to use1 - You're free to use all Atelier-Rgss scripts in commercial or non-commercial projects.2 - You're free to edit and adapt my scripts.
本贴来自国际rpgmaker官方论坛作者:kerbonklin处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/custom-game_timer-graphic.20047/
页:
[1]