じ☆ve冰风 发表于 2026-7-28 18:44:47

Continuum Snippets

This is a collection of simple plugins, mostly that I have done at the request of others.

Continuum AI Eval
    - Allows you to substitute normal AI conditions with JavaScript Evals
    - Uses notetags
    - Example:
    - <AI Eval: 1>
    - a.hp < 50
    - </AI Eval>

Elemental Evasion
    - Allows battlers to evade attacks based on the elements of those attacks
    - Simply place notetags in Actors, Enemies, States, Weapons, Armor, Classes
    - Examples: <fire_evade:100> <ice_evade:-10> <water_evade:4>
    - Attacks with multiple elements use average evasion of all non-zero evasion scores
    - evasion score simply added to either mev or eva, depending on whether the attack is magical or physical

Set All Self Switches
    - Allows you to enable/disable all self switches of a given key (A, B, C, or D)
    - Used with a simple plugin command
    - Example: setallselfswitches a false, SetAllSelfSwitches B true, SETALLSELFSWITCHES C false

Items Restricted by Class
    - Causes item scene to be treated like skill scene (select a user first)
    - Allows items to be restricted to use by certain classes (Disabled outside battle, Hidden in battle)
    - Uses simple notetage in the item page
    - Example: <class:1> <class:1,2,3,4>

Move to Mouse
    - Causes the player to follow your mouse
    - Plug & Play

Compact Battles
    - The Item and Skill Windows in battle are relocated to match the other command windows
    - Plug & Play

Continuum Utilities
    - Adds the ability to alter the duration of states in formulae
    - Example: a.addStateD(7,a.mat), b.addStateDx(8,a.mat/b.mdf)
    - Adds the ability to alter number of repeats based on a stat with notetags
    - Example: <stat_repeat:level> <stat_x_repeat:luk>
    - Adds ability to alter normal attack states chance in formulae
    - Example: this.addAttackStatePow(b,a.atk/b.def)

Continuum Skill Empower
    - Allows the player to increase the power of their skills by spending more mana
    - Simple to set up, just change a few plugin parameters
    - Keyboard input plugin recommended (I use DK Full Input)
    - Lots of versatility when used in conjunction with Continuum Utilities

Continuum Face Mouse
    - Causes the player to always face the mouse cursor
    - Plug & Play

Continuum Proximity Shake
    - Causes the screen to shake as the player approaches certain events
    - Uses event comments
    - Example: <shake_radius:6>
    - Can optionally have shake power and/or speed scale with distance


本贴来自国际rpgmaker官方论坛作者:continuumg处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/continuum-snippets.72374/
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