じ☆ve冰风 发表于 2026-7-28 15:10:24

Zelda Style Map Transitions

Requested here: http://forums.rpgmak...ap-transitions/

MapScroll v2.0
Jeremy Cannady
Introduction
This script will scroll the map when you get to the edge instead of the normal auto center.
Need people who want to use this to test this and tell me the bugs as I  can't test all scenarios.

Features

Scales with Yanfly Width/Height changes.

Grid Snap: Calculates what grid you should be in when you change maps so your screen displays the right grid and is not centered.

For example if you have grid snap disabled then when you enter a new map your camera will be centered on you instead of the grid.

Example of grid snap:

Spoiler





Plugin commands:

 Map_Scroll_Disable ---> Disables Scrolling, revert to normal game scrolling.

 Map_Scroll_Enable  ---> Enables scrolling. (default)
 Grid_Snap_Disable  ---> Disables grid auto snap.

 Grid_Snap_Enable   ---> Enables grid auto snap (default)

Note Tags:

<ScrollDisable> ---->If you want a special map to automatically disable scrolling then put this in. 

This will allow you to run around like normal for a special map.

How to Use
Put the file in your plugins folder.

Video:







Script:

http://pastebin.com/3LuUR0uf

Anyone can use this for whatever purpose.


本贴来自国际rpgmaker官方论坛作者:Jeremy Cannady处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/zelda-style-map-transitions.49264/
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