Batch Text (Sequenced Dialogue)
Introduction:This plugin allows your game to read dialogue from an external text file, as opposed to the traditional method of needing to create new show text windows over and over again. Now, there are a few limitations that I intend to find workarounds for (changing window positions and backgrounds).
All text codes are supported! This plugin works alongside YEP_MessageCore and Galv's Message plugins (and any addons and/or patches of said plugins). Just place this below all of them in the load order. More information and instructions can be found in the plugin's help section.
Download:
Dropbox
Required Plugins:
Yanfly's Message Core
Credit:
JGreene
Yanfly (for Message Core)
Terms of use:
Free to use in any project, even commercial ones. Please do not edit or redistribute this plugin on any site. Instead, add a link to this thread. If you wish to see any changes or improvements, post a reply here or send me a PM.
Thanks, and enjoy!
本贴来自国际rpgmaker官方论坛作者:JGreene处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/batch-text-sequenced-dialogue.99093/
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