EISSaveStateMachine
Intro:This plugin allows you, the developer, to create save states for things like multiple endings.
This way you can keep each ending for viewing later on the title screen.
Version: 1.00
Features:
[*]Creating save states
[*]Enabling save states
[*]Disabling save states
[*]Removing save states
Instructions:
[*]Simply install the script
[*]Use the helpers provided
/* Functions
* KR.Helpers.createSaveState(saveStateName, id)
* - Creates a save state with a specified name, and with an id
* KR.Helpers.removeSaveState(id)
* - Removes the save state at the specified Id.
* KR.Helpers.enableSaveState(id)
* - Enables the save state on the menu.
* KR.Helpers.disableSaveState(id)
* - Disables the save state on the menu.
*/
In-Game Examples:
Spoiler
http://i.imgur.com/QiSQMGT.jpg
http://i.imgur.com/bo690nR.png
http://i.imgur.com/U4kSJgy.png
Please see the below attachment to use the plugin.
Credits:
Free for both commercial and non-commercial use.Credit with the name Kino, or EIS.
Thanks:Thank you to anyone who decides to use this script; I appreciate it!
If there are any bugs/issue, please contact me via message on the forums. I want to try and make the script as extensible/flexible as possible, so if you have an ideas, please message me.
View attachment EISSaveStateMachine.js
本贴来自国际rpgmaker官方论坛作者:Kino处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/eissavestatemachine.60691/
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