じ☆ve冰风 发表于 2026-7-28 07:52:09

Actor Inventory

Actor Inventory

Version: 1.11

Author: Kread-EX

Introduction

Inspired from the Suikoden series. Allows consumable items to be equipped and carried in battle, which means that only these can be used. It offers strategic options, as the player is forced to decide between using up equipment slots for stats or items.

Requires Yanfly's Ace Equip Engine.

Features


[*]Only equipped items can be used.
[*]Now you can lock items to certain classes.
ScreenshotsSpoiler
http://grimoirecastle.files.wordpress.com/2012/02/actinv02.jpg




Instructions

Go to the config module and set the slot ID for the items.

ITEMS_ETYPE_ID = 4By default, it set to 4 (the accessory slot in Ace Equip Engine). Other than that, it’s pretty plug and play, as long as you know how to configure Ace Equip Engine properly. Visit Yanfly’s page for that or harass him directly hahahahaha. *ahem*Lock an item to certain classes:

<class_locks: x, y...>Use this notetag on the Item tab and put the ID of the classes allowed to equip the item.Script

Direct Download!

Blog page

Terms of use

You are free to adapt this work to suit your needs.

You can use this work for commercial purposes if you like it.

Credit is appreciated.

Author's Notes

Idea given to me by Seiryuki. Reposted here because Hesufo made me a feature request and never noticed it was done.


本贴来自国际rpgmaker官方论坛作者:Kread-EX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/actor-inventory.994/
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