Mutable Items
Mutable Items v1.2.1Author: Derek Chestnut (dbchest)
Plugin Description
Items being carried by the party now have the potential to mutate into different items after the specified number of steps.
What's New
Code:
v1.2.0
- Added support for mutation by user defined randomized item selection.
- Added support for mutation success and failure.
v1.2.1
- Fixed crash on actor equipment slot clear.
Note Tags
Code:
<nextId:2> # Mutates into provided database item.
<nextId:2,17,109> # Mutates into provided database item at random.
<stepCount:200> # Mutation occurs after 200 steps.
<successRate:50> # Mutation has 50% success rate.
Author's Notes
Free for use in both commercial and non-commercial projects.
Accreditation is not required but it is appreciated.
**Suggestions for additional functionality will be considered.
Planned Updates
Include support for weapons and armors.
Include support for time-based change condition.
Include support for item specification on mutation failure.
Include support for mutation notification.
Include plugin command to force wide-scale mutation over the party's entire inventory.
Include plugin command to force individual item mutation by quantity.
DOWNLOAD
本贴来自国际rpgmaker官方论坛作者:dbchest处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/mutable-items.87118/
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