Face Sync System Core
Face Sync System CoreVersion: 1.0
Introduction
The Face Sync System is perhaps the first of its kind within the RPG Maker community.
Based on a concept by Bethesda Softworks and its lip-file system, Face Sync is a software package that takes the contents of a pre-generated timing data file and then, with that timing, it then displays individual animation cels in concert atop of s designated sprite, whether it is a character sprite on the field map, a character portrait shown within a custom message window, or the like.
The system core covers most of the necessary mechanics, creating the sprites that are rendered, the retrieval of graphics and the timing data, the animation functions, and their removal.
Features
[*]Includes a Message Adaptation script to allow face sync in message portraits
[*]Includes a Character Set script to allow face sync on field map sprites
Limitations
[*]Apparently, only one NPC animation per patch script at any one time. You can show lips syncs occur on a character in the field map and in a message profile pic at the same time, but not two character set sprites on the map at the same time.
[*]Map Movement may affect the accuracy of the Face Sync animations
Screenshots
You'd literally be watching someone open and close their mouth.
Demo
Box Com Download
Instructions
Plenty, but in the script
Compatibility
The main core system does not interfere with any content. It requires patch scripts to connect it to suitable message systems (included in the demo).
Credits and Thanks
Thanks to Remi-Chan of the Crazy Chimp Collective for the use of Esperia Frostwhisper for this demo.
Terms and Conditions
Free to use, even in commercial projects. However, I will need some form of due credit.
Esperia Frostwhisper - the sole property of Remi-Chan. All Rights Reserved.
本贴来自国际rpgmaker官方论坛作者:DerVVulfman处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/face-sync-system-core.183221/
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