じ☆ve冰风 发表于 2026-7-27 15:49:41

Synrec: Power Level

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*Changes the way level ups work by making level ups a factor of battle only. After battle, the actor's levels revert back to their default inital value. This script is mainly for developers who want to make their game independent of levels and EXP grinding.

*In the database, tag skills with the tag <exp:x> to determine how much exp that particular skill will grant (or remove) to your actor.

*Tag skills with <level:x> to determine how much levels a skill will grant or remove from an actor.

*Tags with <level:x> Do not show level up changes in battle.
*Tags with <exp:x> Show incremental level up changes in battle.

Changelog:
v1: Released.

v2: Fixed a problem with characters not de-leveling with negative <level:x> tag.

v3: The level displayed is now a sum of the actor's attack, defense, magic attack, magic defense, agility and luck. The current EXP shown on menu status is an indicator of that actor's EXP Multiplier. You can change this from the database.


本贴来自国际rpgmaker官方论坛作者:Synrec处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/synrec-power-level.118485/
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