KuickSplasher XP
KuickSplasher XPby Kyonides
Introduction
You know what a splash screen is so feel free to use my script to get some pictures displayed on screen!
There are 3 CONSTANTS that you can edit to adjust either the time the transition will last or how long the image will be on screen. You can also add as many pictures as you need, if you know how an Array object works in Ruby.
Ruby:
# * KuickSplasher XP * #
# Scripter : Kyonides Arkanthes
# v0.5.0 - 2023-03-16
# * Free as in beer * #
# After including this script in the Script Editor, go to the Main script and
# replace Scene_Title.new with KuickSplasher.new and save everything!
class KuickSplasher
TRANSITION_SECONDS = 2 # It gotta be a low value
DISPLAY_SECONDS = 10
# PICTURES = ["Include", "as", "many", "pictures", "as", "needed"]
PICTURES = ["backdrop circles blue", "mysterious coast"]
def change_picture
Graphics.freeze
return if @images.empty?
@backdrop.bitmap.dispose
@backdrop.bitmap = RPG::Cache.title(@images.shift)
@timer = Graphics.frame_rate * DISPLAY_SECONDS
Graphics.transition(Graphics.frame_rate * TRANSITION_SECONDS)
end
def main
$data_system = load_data("Data/System.rxdata")
$game_system = Game_System.new
@images = PICTURES.dup
@backdrop = Sprite.new
@backdrop.bitmap = Bitmap.new(32, 32)
change_picture
while @timer > 0
Graphics.update
Input.update
update
@timer -= 1
change_picture if @timer == 0
end
$scene = Scene_Title.new
@backdrop.bitmap.dispose
@backdrop.dispose
end
def update
if Input.trigger?(Input::B) or Input.trigger?(Input::C)
$game_system.se_play($data_system.cancel_se)
@timer = 1
end
end
end
Terms & Conditions
Free as in beer.
Do not repost it!
Credits are optional here.
本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/kuicksplasher-xp.155878/
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