じ☆ve冰风 发表于 2026-7-27 14:28:03

Flare Game Over Event

Flare Call Event On Game Over vs 1.0
 
Download: Grab it here
Credit: Darknessfalls

You can use this in commercial games.

so simple no other script or idea can compete
data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7I aim to please and make things simple for the community

This script is super simple and super basic. There is no screen shot to show as the common event you create is up to you.

How ever at the core of the script we do the following:


[*]Party Dies on map, out of battle, we call a common event after reviving every one.
[*]Party Dies in a non test, non can loose battle, party is revived, sent back to map and common event is called.
So how would you set this up?


[*] 
[*]Create a common event with a trigger of none.
[*]Create a parallel process that contains the following script call: FlareGameOverEventCall.callEvent(commondId)
[*]The commonId is the id of the common event you created
[*]Play the game.
Now when a party dies in battle, the characters are revived and the event plays, This also works for when a party dies
on the map. This does NOT work when you just call game over via an event.

Simple right?


本贴来自国际rpgmaker官方论坛作者:DarknessFalls处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/flare-game-over-event.53077/
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