DMV Critical Damage Rate (stat)
DMV Critical Damage Rate (stat)By Dekita
Introduction:
The default critical damage rate multiplier is (damage * 3), which imo, is just insane. This plugin changes that in the following ways;
The default multiplier value is now lowered from *3, to *1.5 - which is a default setting that can also be customized on a per battler basis. Additionally, all battlers now have a shiny new stat called 'cdr'. You could use the cdr stat within skill formulas as highlighted below;
(a.cdr * 10) / (b.cdr * 14) * 7
Note - I have not tested this formula, it is only an example.
The 'cdr' stat is used to determine the additional critical damage rate for the battler in question and of course, you can use notetags to alter the cdr stat for actors, classes, enemies, equips & states.
Screenshots:
Not required
Plugin:
Link
FAQ:
None yet
Credits:
Dekita / DekitaRPG
本贴来自国际rpgmaker官方论坛作者:??????处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/dmv-critical-damage-rate-stat.46953/
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