じ☆ve冰风 发表于 2026-7-27 10:00:17

States' Auto Trigger

States' Auto Trigger 1.3
By Lecode​

Introduction
Adds states automatically to battlers when a condition is met.

For example adds "Wounded" state to a chosen battler if his HP is under 30%.

Version History

# - 1.0 : Initial release# - 1.1 : Improved auto_trigger tag#         <auto_states:x> can be now applied on classes and equipements.#         New Parameter: Global Auto States#         Can now play an animation#         Can now start a common event# - 1.2 : Fix of a bug that prevent the code to read multiple#         lines in the <auto_trigger> tag# - 1.3 : New tag: <remove_auto_states>#       : New tag: <auto_remove>#       : New tag: <auto_trigger_occasion>#       : Bugfix: Remaining auto states applied via an equipment#         are still checkedHow to Use

-See in-game help

-Make sure to save the plugin as LeStateAutoTrigger.js.

Plugin

Downloadit from my google drive.

Dependencies

My Utility Plugin.

Insert LeStateAutoTrigger below that plugin.

Credit and Thanks
- Lecode

Free for commercial use.

Author's Notes
Feel free to suggest anything.


本贴来自国际rpgmaker官方论坛作者:Lecode处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/states-auto-trigger.49753/
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