じ☆ve冰风 发表于 2026-7-27 07:35:49

Persistent Map Events

Persistent Map Events v2.0
by DerTraveler

Introduction

Adds the possibility to make map events persistent between map and/or page changes. That means that you can leave a map (change a page) and when you return it will be in the exact same state as last time.

This includes following properties: 


[*]position
[*]direction
[*]position in the current move route
[*]changes to the events appearance by the "Set Move Route..." command
[*]changes to the movement style (speed, frequency) by the "Set Move Route..." command
[*]execution progress of  parallel events
 

Please note:


[*]Autostart events are never saved.
[*]All the changes are also included in your save files. Thus, old save files probably won't be compatible anymore.
[*]Even though I don't think that this will be any problem with today's hardware, you should note that the event data of potentially every map event the player has met is stored in memory and in your save files. If you have exceptionally many events in your game, this could become a problem.
It is also possible to only make some of these properties persistents by using notetags on event pages.

 

Features
- Set the default persistence behaviour of map events

- Change the persistence of particular event pages with notetags in comment boxes

- It is fully customizable which event properties should be persistent via notetags

Screenshots

Not necessary. See demo.

How to Use

Paste it anywhere in the Materials section.

Be sure to set the default behaviour in the options section.

 

Demo
Download here

Script

Can be found in this pastebin.

Credit and Thanks
- DerTraveler

Author's Notes

Free to use in any non-commercial project. For use in commercial projects please mail me.


本贴来自国际rpgmaker官方论坛作者:DerTraveler处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/persistent-map-events.17799/
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