Charge Turn Battle (CTB) System (Final Fantasy X / Tactics style)
Charge Turn Battle Systemby
MobiusXVI
Release Notes
Feb 2015 - v. 1.0Initial Release
Jul 2015 - v. 1.1Customizable Turn Icons
Aug 2015 - v. 1.2Beastiary Expansion
Jun 2023 - v. 1.4Clean up code and reformat
Aug 2023 - v. 1.5Beastiary Customization
Introduction
This script overhauls the default battle system and replaces it with a "CTB" system similar to Final Fantasy Tactics and Final Fantasy X. Battlers now use their speed to charge up a hidden turn gauge, and when it's full, they get a turn immediately. This causes turns to alternate in a semi-predictable order, making for a more strategic battle system.
Features
- Customizable "charge rate" formula: you can use any stat to determine turn order and adjust it to fit your experience curve
- Dedicated turn window so you'll always know whose turn is next.
- Weapons/Skills/Items can be set to boost/hamper speed when used, allowing you to create "quick attack" skills that let the user act sooner or "mega-death" skills that use up two turns.
- Designate specific enemies as "bosses" which will give them a special icon.
- Can customize the turn icons on a per actor or per enemy basis
- Customize the "escape" term
- Built-in "scan" skill that's easy to set up and use.
- Optional expansion to add icons for states, removing the boring state text.
- Optional expansion to add a beastiary
Screenshots
Standard battle system
Spoiler
http://www.mediafire.com/convkey/bb69/7a34otfl3yl407izg.jpg?size_id=5
Battle System with "Status Icons" expansion
Spoiler
http://www.mediafire.com/convkey/519d/q1m27l1ln37om4nzg.jpg?size_id=5
Video of v1.2 in action!
Spoiler
https://www.youtube.com/embed/jwrU88pbNgk
New Beastiary (v1.5)
SpoilerIn-battle quick view
Large sprite viewing
Stats and bio display
All element efficiency (unless you hide some!)
All state efficiency (unless you hide some!)
https://raw.githubusercontent.com/darmes/MobiusCTB/master/Screenshots/Beastiary%20Status%20View.PNG
How to Use
Download the zip file below and unzip it. Import the EnemyIcons pictures into your project into the "pictures" folder.
Open the text file containing the script and copy/paste it into the script editor below all of the default scripts but above Main.
Download
Download everything you'll need: here
FAQ
Q. Can this do _______?
A. Maybe! Leave a post on the forum, and I might just add the feature if it can't already do it.
Credits and Thanks
- MobiusXVI, author
- TheRiotInside, for testing/feedback/suggestions
- Mudkicker, for suggesting customizable turn icons
License
This script is licensed under the MIT license, so you can use it for both commercial and non-commercial games!
Check the included license file for the full text.
Further, if you do decide to use this script in a commercial product, I'd ask that you
let me know via a post here or a PM. Thanks.
本贴来自国际rpgmaker官方论坛作者:MobiusXVI处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/charge-turn-battle-ctb-system-final-fantasy-x-tactics-style.37195/
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