じ☆ve冰风 发表于 2026-7-26 21:48:43

Shadow Partner

Anima - Shadow Partner REWRITE v1.08
        by Liquidize


Introduction
This is a complete rewrite of the plugin by the same name to bring better features, better rendering, nicer code, and other things. Anima Shadow Partner is a plugin that enables you to create states that when applied to a target grant them a "Shadow" or "Clone". This "Shadow" will take a hit for them, resulting in 0 damage. However the Shadow will lose a "Life" when the shadow loses all its lives, than the shadow disappears and the battler with the state, loses the state. Unless the shadow is set to be persistent. Shadows are also able to block only specific elements, or attack types. You may not want all attacks to go to the shadow though, if its like a boss attack, well no problem. You are also able to apply shadow bypasses to pretty much any type of database item, be it a skill or weapon, or another state. Another great thing about shadows is, they are literally shadows. They will follow your battlers, and do whatever they do, if they move, so does the shadow. If you want a state to just give this nice shadow effect, that is okay to! You can do that by applying the "Just Mimic" attribute to the shadow. Don't want the shadow to mimic the original though? No problem! Just apply the "Dont Mimic" attribute. Shadows can also be persistent, and when they're persistent you can set it so that the shadows can regain one of their "lives" back at the end of X amount of turns, or at the beginning of another battle. Shadows can also be tinted, have their opacity changed, or even "blink".


         

Features
- Define a state in the parameters that when given to a target grants them the "Shadow Partner" affect as stated above.
- Allows you to define how many lives shadows have.
- Shows a "shadow" of the battler affected behind them.


- Allow shadows to 'mimic' or not mimic the original.


- Allow shadows to not take any damage, and just act as an actual shadow, that can mimic the original.


- Specify the type of damage shadows can take


- Specify the elemental type of damage shadows can take


- Tint shadows, or even change their opacity.


- Specify that shadows can be persistent, allowing passive shadow effects that can regen their lives at the end/start of battles, or over turns.


- Specify skills,items,or actor shadow bypasses, allowing those with a bypass to ignore shadows!

Video










How to Use


See help for detailed instructions and how-to


Script v1.08


http://anima.mintkit.lol/shadow-partner/



FAQ


        Q: what are the requirements?


        A: It is built upon Yanflys battle system, so it requires that for the time being.


Q: Does this work with Yanflys plugins?
A: Yes.


Q: Can i request features?
A: I suppose so.

Credit and Thanks
- Liquidize


Terms of Use:


        This script is free for commercial and non-commercial use, just credit Liquidize or "Anima Framework" in your credits
data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7 .


本贴来自国际rpgmaker官方论坛作者:Kaliya处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/shadow-partner.50998/
页: [1]
查看完整版本: Shadow Partner