ToggleTimer XP
ToggleTimer XPby Kyonides
Introduction
Do you want to be able to show or hide the default game timer?
Then don't wait anymore and start using my script right away!
It also includes a feature to let you set its horizontal alignment with ease.
Please read the embedded comments before using it.
The Script
Ruby:
# * ToggleTimer XP * #
# Scripter : Kyonides
# 2024-11-28
# This scriptlet allows you to show or hide the default timer.
# It lets you set its horizontal alignment as well.
# There are just 2 CONSTANTS that you need to configure here.
# Warning! 3 Methods Have Been Modified #
# Sprite_Timer: initialize & update
# Interpreter:command_124 (Control Timer)
# * Script Calls * #
# - Show Timer - #
# $game_system.show_timer = true
# - Hide Timer - #
# $game_system.show_timer = false
# - Align Timer - #
# Alignment Options: 0 or :left, 1 or :center & 2 or :right
# Example:
# $game_system.align_timer = :left
# OPTIONAL: Set Hidden Timer #
# hidden_timer(minutes, seconds)
module KTimer
DEFAULT_VISIBLE = true
# Alignment Options: 0 or :left, 1 or :center & 2 or :right
ALIGN_X = :right
end
class Game_System
alias :kyon_toggle_timer_gm_sys_init :initialize
def initialize
kyon_toggle_timer_gm_sys_init
@show_timer = KTimer::DEFAULT_VISIBLE
@align_timer = KTimer::ALIGN_X
end
attr_accessor :show_timer, :align_timer
end
class Sprite_Timer
def initialize
super
@width = 88
self.bitmap = Bitmap.new(@width, 48)
self.bitmap.font.name = "Arial"
self.bitmap.font.size = 32
refresh_align_x
self.y = 0
self.z = 500
update
end
def refresh_align_x
case @align_x = $game_system.align_timer
when 0, :left
self.x = 0
when 1, :center
self.x = 320 - @width / 2
when 2, :right
self.x = 640 - @width
end
end
def update
super
return unless $game_system.timer_working
self.visible = $game_system.show_timer
if $game_system.align_timer != @align_x
refresh_align_x
end
if $game_system.timer / Graphics.frame_rate != @total_sec
self.bitmap.clear
@total_sec = $game_system.timer / Graphics.frame_rate
min = @total_sec / 60
sec = @total_sec % 60
text = sprintf("%02d:%02d", min, sec)
self.bitmap.font.color.set(255, 255, 255)
self.bitmap.draw_text(self.bitmap.rect, text, 1)
end
end
end
class Interpreter
def command_124
if @parameters == 0
$game_system.timer = @parameters * Graphics.frame_rate
$game_system.timer_working = true
end
if @parameters == 1
$game_system.timer_working = false
$game_system.show_timer = false
end
true
end
def hidden_timer(min, sec)
time = min * 60 + sec
$game_system.timer = time * Graphics.frame_rate
$game_system.timer_working = true
$game_system.show_timer = false
true
end
end
Terms & Conditions
Free for use in ANY game.
Due credit is acceptable.
Mention this forum as well.
That's it!
本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/toggletimer-xp.173539/
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