じ☆ve冰风 发表于 2026-7-26 16:21:27

MPP_ActiveTimeBattle (with ATB bar on battle status window)

MPP_ActiveTimeBattle- 2017/12/01 (ver. 1.11)

Creator name: Mokusei Penguin

Overview
Change battle system into active time battle

Features-
・ATB bar on battle status window
・Help Window Position, it can be top of the status window
・Options for ATB Mode and Battle Speed

More information can be found in the plugin.

Screens

https://kek.gg/i/3knjQ6.gif



https://kek.gg/i/3Dnz2C.png


Credit and Thanks: Mokusei Penguin

Terms of Use- Free for commercial and non-commercial use.

License - MIT License: http://opensource.org/licenses/mit-license.php

You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/gyjtvznvz7abjyx/MPP_ActiveTimeBattle.js?dl=1

=========================
edit-
For Pretty Sleek Gauges compatibility:
Change these lines

Window_BattleStatus.prototype.drawAtGauge = function(x, y, width, rate, color1, color2) {
    var height = MPPlugin.atGaugeHeight;
    var fillW = width * rate;
    var gaugeY = y + this.lineHeight() - height - 2;
    this.contents.fillRect(x, gaugeY, width, height, this.gaugeBackColor());
    this.contents.gradientFillRect(x, gaugeY, fillW, height, color1, color2);
};

to this:

Window_BattleStatus.prototype.drawAtGauge = function(x, y, width, rate, color1, color2) {
    var height = MPPlugin.atGaugeHeight;
    var fillW = width * rate;
    var gaugeY = y + this.lineHeight() - height - 2;

    this.contents.drawTrap(x, gaugeY, width - 2, height, this.gaugeBackColor(), true);
    this.contents.drawTrap(x, gaugeY, fillW, height, color1, color2, "atop");
    this.contents.drawTrap(x, gaugeY, width - 2, height, "#FFFFFF");
};


本贴来自国际rpgmaker官方论坛作者:ovate处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/mpp_activetimebattle-with-atb-bar-on-battle-status-window.92295/
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