MPP_ActiveTimeBattle (with ATB bar on battle status window)
MPP_ActiveTimeBattle- 2017/12/01 (ver. 1.11)Creator name: Mokusei Penguin
Overview
Change battle system into active time battle
Features-
・ATB bar on battle status window
・Help Window Position, it can be top of the status window
・Options for ATB Mode and Battle Speed
More information can be found in the plugin.
Screens
https://kek.gg/i/3knjQ6.gif
https://kek.gg/i/3Dnz2C.png
Credit and Thanks: Mokusei Penguin
Terms of Use- Free for commercial and non-commercial use.
License - MIT License: http://opensource.org/licenses/mit-license.php
You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/gyjtvznvz7abjyx/MPP_ActiveTimeBattle.js?dl=1
=========================
edit-
For Pretty Sleek Gauges compatibility:
Change these lines
Window_BattleStatus.prototype.drawAtGauge = function(x, y, width, rate, color1, color2) {
var height = MPPlugin.atGaugeHeight;
var fillW = width * rate;
var gaugeY = y + this.lineHeight() - height - 2;
this.contents.fillRect(x, gaugeY, width, height, this.gaugeBackColor());
this.contents.gradientFillRect(x, gaugeY, fillW, height, color1, color2);
};
to this:
Window_BattleStatus.prototype.drawAtGauge = function(x, y, width, rate, color1, color2) {
var height = MPPlugin.atGaugeHeight;
var fillW = width * rate;
var gaugeY = y + this.lineHeight() - height - 2;
this.contents.drawTrap(x, gaugeY, width - 2, height, this.gaugeBackColor(), true);
this.contents.drawTrap(x, gaugeY, fillW, height, color1, color2, "atop");
this.contents.drawTrap(x, gaugeY, width - 2, height, "#FFFFFF");
};
本贴来自国际rpgmaker官方论坛作者:ovate处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/mpp_activetimebattle-with-atb-bar-on-battle-status-window.92295/
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