Post battle Common Events by Arty
Post Battle Common Events
v 1.0
by Arty
Introduction
I needed a plugin that runs common events after each battle, and making one for myself was faster than looking for one. So, here's a new plugin: This one runs Common Events after a) every battle (regardless of result), b ) victory, c) defeat, or d) escape/abort. That means you can set a Common Event for every possible result of a battle each. The only thing that it doesn’t do is differentiate between escapes and manual battle abort.
Features
You can set a common event for each outcome of your battles. They will be run after the battle is over.
Screenshots
N/A
How to Use
-add plugin to your /js/plugins folder (filename must be Arty_PostBattleCommonEvent.js)
-enable in your plugin manager
-create common events in your database
-assign the common events' IDs in the plugin manager
-profit!
Plugin
>Get it here from pastebin<
Credit and Thanks
made by me, Arty
Terms of Use
The plugin is free to use for free and commercial projects as long as you credit me.
Support
I tested it but probably didn’t think of every possible outcome, so if you run into a problem, please tell me and I’ll try to fix it. There shouldn’t be any incompatibilities.
本贴来自国际rpgmaker官方论坛作者:autophagy处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/post-battle-common-events-by-arty.70408/
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