じ☆ve冰风 发表于 2026-7-25 17:25:03

Galv's Event Start Types


Event Start Types - Version 1.0
        RPG Maker MV Plugin
        Galv



Introduction
        Make an event do something different depending how it was activated.


Features
        Enables code to use in conditional branches to make an event run different commands depending on how the event was triggered.
        For example, when an event’s trigger is set to “Event Touch”, it can be run when the event collides with the player, when the player collides with the event or when the player presses the action button. A different outcome can happen for each trigger method.


How to Use
        - Copy the "GALV_EventStartTypes.js" file into your project's /js/plugins/ folder.
        - Activate plugin using the 'Plugin Manager'
        - Read the help file and examine the demo to learn how it works.


Plugin
Get it here


Credit and Thanks
        - Galv


Terms
        Free to use in any RPG Maker MV project including commercial. Please credit "Galv".
data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7


Updates
        2016-07-22 - Version 1.0 - Release


本贴来自国际rpgmaker官方论坛作者:Galv处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/galvs-event-start-types.66828/
页: [1]
查看完整版本: Galv's Event Start Types