じ☆ve冰风 发表于 2026-7-25 16:33:09

Quasi Puzzle

Quasi Puzzle A Version - 1.00


        by Quasi




* I'll make a better video on youtube eventually.


        About
This plugin lets you create puzzle mechanics much easier. You can easily set up push / pull events as well as switches which require X amount of wait above it for it to trigger.
         


        Pushing and Pulling Events



        With this plugin, you can tag an Event to be able to be pushed / pulled. The players speed will be set to the speed of the event they are pushing / pulling. So if we have a “heavy” event, we can set the move speed to, lets say 1, then when the player goes to push it, there speed will now be 1 until they let go of the event.


        Tagging an Event a Push / Pull



        To tag an Event you just need to add the following into the Event’s note:


<pushOnInput>


        Weight



        Before we get into Weight Switches, we first need to set up some weights! To set up the weight for a event or player, you will add a note with the following format:


<weight:X


X: Set to any number


        Weight Switches



        Now that we have characters with weights and events that we can push, now we can make a switch that activates when there’s a certain amount of weight on top of it!
        First we need to tag an Event as a weight switch by adding a note with the following format:


<weightSwitch:X>



[*]X: Set to amount of weight needed to activate the switch

        Now we have to setup what happens when the switch is “pressed” ( has enough weight above it ) and when the switch is “unpressed” ( doesn’t have enough weight above it )
        To do this we will use 2 Labels:


#pressed


and


#unpressed


Anything that is below those labels will run once when the switch is pressed / unpressed. You can set move routes, change a variable, change a switch, or anything you want!


        Links


Github - Download


Other


        This plugin as built in compatibility for Quasi Movement


        I named this "Puzzle A" because eventually I might create other parts that handle different type of puzzle mechanics.


本贴来自国际rpgmaker官方论坛作者:Quxios处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/quasi-puzzle.58256/
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