Neo Crystal Engine – Pokémon Experience System
Neo Crystal Engine – Pokémon Experience SystemBy Crystal Noel
Introduction:
This plugin creates the experience growth system from the Pokémon franchise where the experience needed by an actor to level up is determined by a curve which is externally defined by the user. (Full instructions in the help section of the plugin).
Features:
[*]Fully customizable EXP Tables
[*]Also offers the option for formulas for unlimited leveling (Requires some kind of database Limit Breaker to allow actors to level up past level 99).
[*]The usage of external text files, allows for an unlimited number of EXP Curves
Screenshots:
Spoiler
https://crystalnoel42.files.wordpress.com/2016/06/neo-crystal-engine-6_25_2016-8_01_42-pm.png?w=690
Download:
https://crystalnoel42.wordpress.com/2016/06/25/neo-crystal-engine-pokemon-experience-system/
本贴来自国际rpgmaker官方论坛作者:Crystal Noel处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/neo-crystal-engine-pokemon-experience-system.64198/
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