じ☆ve冰风 发表于 2026-7-25 15:02:46

TextColorTags XP

TextColorTags XP
Version 1.0.0

by Kyonides

Introduction

Since some forumer was having issues with some text color changing script of sorts, I decided to craft my own script so any window could change the color of certain texts only without using the color tags we all know after using the RM engines for years.


                Ruby:       
# These are the formats the Text Color Tags should follow:

# TAGS["YourTag1"] =
# TAGS["YourTag2"] =
# TAGS["d+ YourTag3"] =
# TAGS["d+ YourTag4"] =

# Examples:
TAGS["Sample1"] =
TAGS["d+ Sample2"] =
TAGS["Sample3"] =

# If you only define 1 color, DEFAULT_COLOR will fill in the gap left there.


NOTES
The respective Game Switch Should be ON so the script can process the text tags.

d+ stands for any given number.

How would they look like in a real life scenario?
Let's take a look at this unusual screenshots then.


Switch OFF




Switch ON




DOWNLOAD NOW​

Terms & Conditions

Free for use in ANY game.
Due credit is mandatory.
Just keep in mind that nobody is forced to use any of my scripts or other people's.
If it doesn't suit your needs, don't use it.
That's it!


本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/textcolortags-xp.166852/
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