XS - Random Properties
http://niclas-thornqvist.se/rpg/scripts/ace/xs.png
XS - Random Properties
Version 1.0
Introduction
This script enables you to have random properties for specified items. Add random property items using a new method found in the script.
Features
[*]The ability to have random properties for weapons and armors. (Will probably add items as well in a upcoming patch.)
[*]Easy to setup a random property value using the weapon/armor notetag field.
[*]Randomized name for each id. (Optional, this will add a new name either after or before the original name.)
[*]Compatible with XS - Popup Item.
[*]And more!
Known disadvantages
As much as I wanted it to be completely randomized I prevented a bug so you cannot randomize an item more then once. (The name and the properties will be the same even if you add the same id twice or more.) I will try to implement a better way in a upcoming patch. If you really want the same item to be randomized more you can replicate it in the weapon/armor tab on the editor.
Screenshots
None.
How to Use
To install any of my scripts, open up your script editor and copy/paste the script to an open slot below Materials but above Main. Remember to save.
Script
Get the script here.
Updates
None yet.
Credit
Do credit me, Nicke, if you are planing on using any of my scripts. Thanks.
Can be use in commercial projects.
本贴来自国际rpgmaker官方论坛作者:Nicke处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/xs-random-properties.4161/
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