じ☆ve冰风 发表于 2026-7-25 14:23:18

Deilin TE: Event Movement on Move

DeilinTE: Event Movement on Move

PURPOSE:

It makes it so events move when the player moves on maps you designate. You can also make it so they are more aggressive then normal approach pattern.

INSTRUCTIONS:

Instruction on how to use inside the script.

Paste below materials and above main:

Screens:

N/A

Script:

Spoiler#=========================================================================# Deilin's Turn Engine:#       "Enemy Movement on Move"# Writen by: Deilin##=========================================================================#=========================================================================# What does it do:# Enemy events wont move until the player moves.#=========================================================================module Deilin#Use turn movement?MOVE_BY_MOVING = false#Maps that use turn movementTURNMAP = []#Enemie follow more directlyAGGRO = falseendclass Game_Event < Game_Character#--------------------------------------------------------------------------# * Update During Autonomous Movement#--------------------------------------------------------------------------def update_self_movement    if near_the_screen? && $game_player.moving? && Deilin::MOVE_BY_MOVING && turn_map      case @move_type      when 1;move_type_random      when 2;move_type_toward_player      when 3;move_type_custom      end    end    if near_the_screen? && @stop_count > stop_count_threshold && Deilin::MOVE_BY_MOVING && !turn_map      case @move_type      when 1;move_type_random      when 2;move_type_toward_player      when 3;move_type_custom      end    end    if near_the_screen? && @stop_count > stop_count_threshold && !Deilin::MOVE_BY_MOVING      case @move_type      when 1;move_type_random      when 2;move_type_toward_player      when 3;move_type_custom      end    endend#--------------------------------------------------------------------------# * Move Type : Approach#--------------------------------------------------------------------------def move_type_toward_player    if Deilin::AGGRO      if near_the_player?      then      case rand(6)      when 0..4;move_toward_player      when 5;   move_forward      end      else      move_random      end    end    if !Deilin::AGGRO      if near_the_player?      case rand(6)      when 0..3;move_toward_player      when 4;   move_random      when 5;   move_forward      end      else      move_random      end    endend#--------------------------------------------------------------------------# Defines if turn movement on map#--------------------------------------------------------------------------def turn_map    retvar = false    Deilin::TURNMAP.each {|id| retvar = true if id == $game_map.map_id }    return retvarend    end




Credits:

None needed


本贴来自国际rpgmaker官方论坛作者:deilin处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/deilin-te-event-movement-on-move.16053/
页: [1]
查看完整版本: Deilin TE: Event Movement on Move