じ☆ve冰风 发表于 2026-7-25 13:50:15

Custom Death States






In RPGMaker MV, the default death state is the first state in your database. When this state is applied, a battler (enemy or actor) is considered to be dead.
 

During battle, when all enemies have the death state applied, the actors are victorious. When all actors have the death state applied, they will be defeated.
Outside of battle, if all actors have the death state applied, game over.

But what happens if you wanted other states to be considered death states? For example, if all actors are petrified, then the game ends. Or if all actors fall asleep, then the game ends.

This plugin allows you to designate additional states as “death” states. Unlike the normal death state, actors won’t lose all HP/MP, but they will still be considered dead.
 
More information and downloads are available at HimeWorks​
Other state-related plugins you may be interested in:

[*]Toggle-able States
[*]Overriding States
[*]Progressive States
[*]Remove State on Action
[*]State Countdown Popup



本贴来自国际rpgmaker官方论坛作者:Tsukihime处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/custom-death-states.50783/
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