Map Cache Fix
Hey folks,I commissioned this awesome script from Felix "Xilefian" Jones and he allowed me to post it here.
This Plugin optimises the way spritesets are handled by Scene_Map by caching them. By using a cache, the memory usage and CPU usage is reduced massively.
You can even choose after which number of map transitions it cleans the cache. In my eyes its a must have problem for big projects with many parallax maps.
This also fixes completly the bug that the game starts to get slow when spamming the menu.
You can get it: here
本贴来自国际rpgmaker官方论坛作者:brandos处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/map-cache-fix.57704/
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