Pet Summon Plugin
Pet Summon Pluginhttps://forums.rpgmakerweb.com/attachments/1674984419943-png.251832/
https://forums.rpgmakerweb.com/attachments/1713683723093-png.302509/
https://forums.rpgmakerweb.com/attachments/1713683785138-png.302510/
Non-RTP sprites by Hidden One
Inspired by RPGs such as „Pokemon“, „Nights of Azure,“ and other MMORPGs, I made a Plugin to enable summoning of Pets in battle.
Available for free, compatible with both MV & MZ
Features
[*]Any Actor from the Database can be converted into a Pet by using Note Tags. A Pet can be added to and removed from the Party just like any other Actor. Pets are not ready when the battle starts - they must be summoned first.
[*]Therefore, all your Pets are visible and manageable on the menus (if you wish)
[*]The Plugin will automatically add Dummy Skills to summon Pets (as seen in the screenshot) (if you wish)
[*]You have multiple options to define who can summon which Pets
[*]By default, any Actor with access to a dedicated Summon Skill Type can summon every Pet the Party owns.
[*]Alternatively, you may use Notetags to manage who can summon whom at which time. As you can put these note tags on Actors, Classes, Equipment, States, Skills, & Items, it makes it fairly easy and flexible to create, e.g., Summoner Classes that can summon only subsets of Pets.
[*]Alternatively, you may disable the automatic addition of Summon Skills through the Plugin, define individual Skills or Items in the Database, and use the <Summon: x> Notetag.
[*]Pets' levels will be synchronized automatically with their summoner (optional)
[*]Pets can retreat on command when it is their turn.
[*]When a Pet is knocked out, it automatically disappears from the battle.
[*]You can set how many turns a Pet stays active until it expires (optional).
[*]Once summoned, every Pet is affected with a "summoned" State. Using 3rd Party Plugins that display the remaining State turns, you can display how long a Pet stays active until it expires.
[*]Animations when
[*]a Pet is summoned
[*]a Pet disappears
[*]a Pet is knocked out
[*]You can call Common Events when
[*]a Pet is summoned
[*]a Pet disappears
[*]a Pet is knocked out
[*]With the <Auto Summon> Notetag, you can prepare a Pet for the battle, i.e., the Pet will be ready on battle start. You can use this Notetag on Actors, Classes, Equips, & States. E.g., you can make a special Accessory or Skill that applies such State on a Pet to prepare this Pet before the battle starts.
[*]Pets may not use Items (optional).
[*]Pets may not be equipped (optional).
[*]When all Actors are knocked out, and Pets are the only active battlers, the battle is treated as a defeat (optional).
[*]Pets cannot be swapped in the "Formation" menu.
[*]You can limit how many Pets can be active simultaneously (optional).
Featured Plugins
[*]Summon Deck Addon
[*]Menu Addon for Summon System
[*]Exp Potions
[*]Item Restrictions
Quickstart, Download, & More
available here: https://aerosys.blog/pet-summon
Wishlist
[*]To summon "Giants" that substitute the entire Party until it expires or is knocked out.
[*]To replace/substitute/swap with the Summoner while the Pet is active
[*]When a summoner is knocked-out or leaves the Party during battle, all their pets should disappear as well
本贴来自国际rpgmaker官方论坛作者:Aerosys处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/pet-summon-plugin.154499/
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