RandomSkillKost XP
RandomSkillKost XPby Kyonides
Introduction
This script allows you to set a range of percentages that could be randomly selected by the system at the beginning of the party selection stage.
That percentage will be speedily applied to the actual Skill's Cost ONLY IF either the actor or the enemy trooper contracts a disease, what this script calls the COST_STATE.
As long as that specific state remains, the hero or trooper will not spend the normal amount of SP unless they get really lucky or the effects of the state finally wear off.
This is what you need to configure:
Ruby:
module RandomSkill
# Set a Range of Percentages
COST_PERCENT = -20...20
COST_STATE = 24
end
The rest is taken care of by the system.
Download Demo
Terms & Conditions
Free for use in ANY game.
Due credit is mandatory.
That's it!
本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/randomskillkost-xp.165469/
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