Animated Faces (MZ Version)
Animated Facesv1.4
Click here for the MV Version: Animated Faces 1.4
About:
Started out as the Standalone version of the TTKMessagePlus (Fogomax) plugin's animated face feature. Now converted over to MZ for the plugin commands. Possibly future updates (if any requests pop up).
Spoiler: UpdatesUpdate (v1.4):
* Added a "frame tick" option (default 6 frames) for animations
* Added a "Load Listener" so face images should load properly
Update (v1.3):
* Fixed (again!) v1.3 - Previous update broke some animations, and apparently the random delay between animations was read in a string format... so it was not getting the correct min-max values. That too has been fixed.
* Fixed (hopefully?) by stopping animations if a wait/pause text code is used.
* Added in a check during Scene_Battle, so should now animate faces in battle as well.
Can acquire by re-downloading here, or by getting it at github:
Animated Faces MZ v1.4
Instructions:
You will need to create an animated face set first (duh). The prefix can be whatever you choose in the plugin parameters, but by default it's "anim_".
- Top row = Idle animations (no text is moving)
- Bottom row = Speaking animations (text is moving)
Spoiler: Example
Next, place the plugin in your project's plugin folder (\js\plugins\..).
Finally, go into the plugin manager and add it there.
Usage:
By default, the plugin (with the above example) will be "Plun n' play", but you can alter the settings, or even use a plugin command to change them on the fly!
Spoiler: Examples
Terms of Use:
Can be used in non-commercial and commercial games with credit to LordValinar and Fogomax (for original works).
Do NOT remove the author from the plugin
Do NOT post the plugin (modified or otherwise) anywhere else besides these forums (RPG maker web).
本贴来自国际rpgmaker官方论坛作者:lordvalinar处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/animated-faces-mz-version.125776/
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