RPG Maker Fes Style Map Character Motion [MZ & MV]
I'm using Google Translate, so it may be a strange translation.Please point it out.
By simply combining these three plug-ins, you can easily move characters on the map lively.
List of possible things:
・Spin
・Cartwheel
・Shake
・Blinking
・Change angle
・Horizontal/Vertical shuttle movement
・Move Away from Player
https://twitter.com/i/web/status/1712904685701812480
https://twitter.com/i/web/status/2021931092283208083
Download
EasyAction.js Ver.4.0.5
MIT license
FesSpin.js Ver.6.0.0
MIT license
FesSelfMovement.js Ver.3.0.0
MIT license
Want to create more movements?
AWY_MotionMaker
Spoiler: ScriptsYou will be able to use the following script when setting the movement route.
this.easySpin(argument)
//Cartwheel once on the spot.
this.easyShake(argument)
//Shake on the spot.
Waits for completion if the argument is true or not entered.
If false, do not wait.
The number of sustained frames is 24 frames.
this.easyReverse(argument)
//Reverses the movement of "Spin" and "Shake" left and right.
It is turned on if the argument is true or not entered, and turned off if it is false.
It is toggled if it is not entered.
this.easyJump()
//Jump on the spot.
this.easyBackoff()
//Back off on the spot.
this.easyBackstep()
//Jump one step backwards without changing direction.
The number of frames sustained varies depending on the character's movement speed.
this.easyAngle(argument)
//Change the angle. The argument specifies the angle in degrees.
If it is 0 or not entered, it will return to the original state.
this.easyBlink(argument);
//Make it blink. It is turned on if the argument is true or not entered, and turned off if it is false.
this.easyTra(argument);
//Make it semi-transparent.
It is turned on if the argument is true or not entered, and turned off if it is false.
Spin Movement
this.spin(boolean);
Spin every time you move.
Always Spin
this.alwaysSpin(boolean);
It continues to spin regardless of movement.
Back Reverse
this.reverseSpin(boolean);
Spin left.
Waiting for Spin
this.setSpinWait(frames);
Spins 90 degrees with the specified wait time.
boolean: Enter true or false.
Toggle without input.
frames: Spins 90 degrees each time.
Automatically calculated with 0.
本贴来自国际rpgmaker官方论坛作者:Awayamatana处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/rpg-maker-fes-style-map-character-motion-mz-mv.163401/
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