KR MultiBalloons
Version Number: 1.01Introduction:This is a small plugin that allows you to prefix multiple events on the current map with balloons.
Afterwards you can call them with a function on a single event on the map, instead of having multiple events
on a map to loop through balloons for specific events.
This can be useful if you want a group of people to have balloons overhead in a crowd.
Instructions/How To Use:Insert a notetag like below; the notetag name is not case sensitive.
This notetag is placed inside of your map event.
Example:
Spoiler
http://i.imgur.com/MqbDDHE.png
//NoteTags
//Standard Tag
//Will display the balloon ID when called
<krreqBln: <balloonID> >
//Interrupt Tag
//Will display the baloonID when called, and pause when speaking to an event.
<krreqBln: 1, interrupt >
//Note: interrupt is case sensitive here
//Script Calls
//Will wait before ending balloon animation (Can be looped).
KR.Functions.startBalloonsWait()
//No wait (Do not use this with a loop!).
KR.Functions.startBalloons()
In-game Examples:
SpoilerRegular Tag Example:
http://i.imgur.com/wrFPHcw.png
Interruption Tag Example:
http://i.imgur.com/RW45DWG.png
Function Call:
http://i.imgur.com/26pTEt2.png
Please see the below attachment to use this plugin.
Terms of Use:Free for both commercial and non-commercial use.Credit with the name Kino.
Thanks:Thank you to anyone who decides to use this script; I appreciate it!
If there are any bugs/issue, please contact me via message on the forums. I want to try and make the script as extensible/flexible as possible, so if you have an ideas also
please message me.
View attachment MultiBalloons.js
本贴来自国际rpgmaker官方论坛作者:Kino处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/kr-multiballoons.57622/
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