RandomReward XP
RandomReward XPby Kyonides
Introduction
Just as the script's name clearly implies, it allows you to set some sort of reward lotto into motion by using a single script call.
After it has granted the reward to the player, you can press the OK or Cancel button to return to the map. It could also close itself if no input is given.
How Does it Work?
You just need a simple script call to open the Reward scene.
Ruby:
random_reward(, [:g, Amount], etc.)
Available Types: :i for Item, :w for Weapon, :a for Armor, :g for Gold
Example:
Ruby:
now_reward([:i,1,5],[:i,2,3],[:w,1,1],[:w,25,1],[:g,2000])
Spoiler: 2 Snapshots
DOWNLOAD DEMO
Terms & Conditions
Free for use in ANY game.
Due credit is mandatory.
Include a link to this post in your Credits text file.
That's it!
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本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/randomreward-xp.164304/
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