[CGMZ] Battle Result Events
Battle Result EventsBy: Casper Gaming
Last Update: October 18, 2025
Latest Version: 1.0.1
Hi all,
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This plugin runs a common event after a battle ends. It will also set a game variable to the troop ID faced and the result (win/lose/escape). This will allow you to have conditional event processing for random battles, similar to the battle processing event command. Additionally, there is also the option to run a separate win/loss/escape common event based on the battle result, which can make it even easier to know what the result of the battle was.
It also allows you to lose random battles without getting a game over. You can toggle both the running of events or the ability to lose without gameover ON/OFF mid-game since they are determined by game switches being on/off.
[*]Run common events after random battles
[*]Allow the player to lose random battles without game over
[*]Determine result and troop fought in random battles
Import into plugin manager and enable the plugin. Some customization options are able to be altered. Further instructions in plugin.
Online Documentation found on my website.
User documentation can be found on my wiki.
Plugin (along with all my other plugins) can be found here: Download
Requires CGMZ Core plugin: Core Download
Also available on Itch.io:
Battle Result Events for RPG Maker MZ by Casper Gaming
Run a common event after random encounters
casper-gaming.itch.io
Casper Gaming Terms of Use
Spoiler: Version HistoryVersion 1.0.0
[*]Converted enable/disable functionality to game switch
[*]Converted can lose option to game switch
Version 1.0.1
[*]Enable Switch functionality changed
本贴来自国际rpgmaker官方论坛作者:CasperGaming处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/cgmz-battle-result-events.175082/
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