KRespawnPoint VX
KRespawnPoint VXVersion 1.2.1
by Kyonides
Introduction
This script lets you avoid ending the game with just another Game Over screen. It shows you 4 options to choose from like going back to a previously saved respawn point or visiting a healer NPC on some specific map (who may send you back to the previous map) or loading a saved game or if you feel terrible for your loss, you may still check out the same old final screen.
The built-in comments should help you learn how to properly use the script. Just keep in mind that the first Constant you may find is intended to configure the player's XY coordinates (just in case he ever visits a healer) not the healer's.
You might also face the enemy in battle once more if using a Non-ARPG kind of battle system, meaning it can't be a Zelda like system or the Lycan ABS or other similar battle systems.
About the Latest Update
I transformed a few other Constants into KRP Module variables that can be modified at will in game. Then I created new Game System's Return variables to let you go back to the previous map even if it is not a respawn point. This might be specially useful after visiting the healer.
Now there are a couple of extra script calls that you might want to learn about by simply reading the comments I have embedded in my script.
DOWNLOAD DEMO
FAQ
It is also available for XP and VX Ace.
Terms & Conditions
Free for any game.
Due credit is not optional but a must.
Do not adopt stray cats, blue squirrels in dire need of coffee or wandering zombies!
That's it!
本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/krespawnpoint-vx.158649/
页:
[1]