[Unofficial] Running Sprite Sheet Support for Galv's Character Frames
Running Animations For Galv Character Frames (Unofficial)CloudTheWolf
Introduction
This plugin allows for you to have Separate Running animations for your game, Instead of just speeding up the walking animation.
This script was made to allow me to use the Running Animations generated by Memao's Sprite Sheet Creator (Figured others may find it useful).
Video
How to Use
Ensure your "Running" Sprite sheet matches the same name format as your normal sprite sheet with the "running_" suffix
Eg for `$teo_%(8).png`, running should be `$teo_running_%(8).png`.
You can configure if this should also apply to followers, or just the party lead. As well as Frame Wait Multiplier (To speed up/slow down the animation), Frame Skip and grace frames
Download
[*]https://github.com/CloudTheWolf/rpg-maker-mv-mz-scripts/blob/main/mz/Cloud_GalvCF_RunningSwap.js
Terms and Credits
As long as you meet the Terms of Use for Galvs Character Frames you are free to use this script.
AI Disclaimer
AI Was used to fix frame stuttering issues and to make me face palm after I spent an hour trying to fix an issue which turned out to be because I was using Game_Player instead of Game_CharacterBase
本贴来自国际rpgmaker官方论坛作者:CloudTheWolf处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/unofficial-running-sprite-sheet-support-for-galvs-character-frames.180309/
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