じ☆ve冰风 发表于 2026-7-24 08:33:17

Puppet Knight - Battle UI Navigation

This plugin adds in a keyboard/controller controlled cursor in Battle based on predetermined Command Positions and Availability conditions. The plugin was built with HUD Maker Ultra in mind, however it is not dependent on it. You only need to have some sort of clickable buttons in place (picture common events for example).

Preview:

Cursor Mode







Icon Mode







You can also make the cursor completely transparent if your Battle UI is Responsive (such as using onHover Animations in HUD MAKER)







This plugin's focus is solely on simulating mouse movement and providing a visual indicator or current "mouse position" as far as you game is concerned.


THIS PLUGIN DOES NOT:

- Alter the Existing In-Engine UI

- Provide any alternative UI for the Battle Scene


More details on the Itch page. Let me know if you run into any bugs!


https://puppet-knight.itch.io/battle-ui-navigation


Terms of Use

Free for use on commercial & non commercial projects with credits to "Puppet Knight". When sharing this plugin please be sure to link back to this original post. You are allowed to alter the code to fit your needs but please do not attempt to sell it as your own, be cool. Would be awesome if you let me know you use the plugin as part of your game, even cooler if I get a copy of the game. But far from mandatory ^_^


本贴来自国际rpgmaker官方论坛作者:Puppet Knight处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/puppet-knight-battle-ui-navigation.170623/
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