KMustDie VX
KMustDie VXby Kyonides
Introduction
Imagine a game world where certain battles won't force you to kill ALL of the enemy troops on screen.
Well, you can stop doing that right away because now you can make your battle dream come true!
Just set which troops are mandatory to kill via a script call and that's it!
You won't have to depend on a tough negotiator to deal with tyrants looking for free lands up for the grabs.
Script Call - Use natural index values like 1 upto 8 here:
Ruby:
$game_troop.must_die(EnemyIndex1, etc.)
The Script
Ruby:
# * KMustDie VX * #
# Scripter : Kyonides
# v1.0.1 - 2025-09-06
# This scriptlet allows you to set a given number of enemies that must die in
# battle before the player can be proclaimed as the victor there.
# * Script Call * #
# - Enter 1+ Enemy Indexes to set which enemies should die before battle ends.
# You should use number 1 as the first position available there.
# $game_troop.must_die(EnemyIndex1, etc.)
class Game_Troop
alias :kyon_must_die_gm_trp_init :initialize
attr_reader :hunt_targets
def initialize
kyon_must_die_gm_trp_init
@hunt_targets = []
end
def dead_now
@enemies.select {|e| e.dead? }
end
def hunt_targets_dead?
targets = dead_now.map {|e| e.index + 1 }
@hunt_targets.any? and targets.sort == @hunt_targets
end
def must_die(*targets)
@hunt_targets = targets.sort
end
end
class Scene_Battle
alias :kyon_must_die_scn_btl_judge :judge_win_loss
alias :kyon_must_die_scn_btl_blt_end :battle_end
def judge_win_loss
if $game_troop.hunt_targets_dead?
process_victory
return true
else
kyon_must_die_scn_btl_judge
end
end
def battle_end(result)
$game_troop.hunt_targets.clear
kyon_must_die_scn_btl_blt_end(result)
end
end
DOWNLOAD DEMO!
Terms & Conditions
Free as in beer for non-commercial games.
Include my nickname in your game credits.
That's it!
本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/kmustdie-vx.179916/
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