じ☆ve冰风 发表于 2026-7-23 19:27:53

[DSI] Event Spawner Solution

Description
Spawn Persistent Events Across Maps Easily create events from a dedicated template map, and have them persist seamlessly across your game’s world. NPCs, monsters, treasures—you name it! With persistent IDs, your events will remember their locations, directions, and more.

New & Enhanced Features:

[*]Persistent Event Spawning: Spawn events from a template map with a unique ID to keep track of them across maps.
[*]Spawn by Region ID: Effortlessly spawn events at random locations within specified regions.
[*]Dynamic Event Transfer: Transfer persistent events effortlessly between different maps while preserving their states.
[*]Simple Despawn: Instantly despawn events when they're no longer needed, freeing up resources.
[*]Despawn Current Event: Conveniently remove the current event directly from its command flow.
[*]Extended Self-Switch Support: Set and manage multiple self-switches dynamically for cloned events.
[*]Complete Control: Choose whether event positions and directions should update automatically as they move.
[*]Intuitive Plugin Commands & Script Calls: Seamlessly integrate into your workflow with straightforward commands and scripting options.
Video

https://www.youtube.com/embed/fcQKgasjlyo

Download
You need to install this plugin for this to work in your project: https://sirogamesdev.itch.io/mz-core
Plugin: https://sirogamesdev.itch.io/event-spawner

Terms and conditions
Free to use for every kind of projects.
Credit is not needed.


本贴来自国际rpgmaker官方论坛作者:NhatNguyen处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/dsi-event-spawner-solution.176632/
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