Sharp Text [MZ + MV]
utunnels was able to solve this with a plugin utilizing opentype.js Go and use that one. The Sharp Text plugin will still be maintained for people who are using it but I highly recommend OpenType Pixel Font Renderer instead.Sharp Text v0.94 beta
MechPen
Introduction
I'm working on a bleep-bloop retro style game, and was annoyed at how blurry the text looked. Any size, any resolution, any CSS options; the UI Text just looked sad. It's not really an engine flaw either; just a symptom of how HTML5 canvas renders text. This attempts to fix that, mostly though the magic of ImageData.
Features
Removes the Anti-aliasing on all text in the game.
Screenshots
How to Use
Simply install to your plugins folder and turn it on in the Plugin Manager. This plugin should almost certainly go at the top of the list; we are changing how the base engine performs a DrawText function.
This is a beta so things might lag, look terrible, or generally not work! To improve visuals it may be necessary to change the Font Size up or down slightly from the System 2 tab, Advanced Settings block.
Development
Please use this thread to notify me of any issues, or to make a feature request.
It's now (more) compatible with MV! It seems to misbehave at smaller text sizes though.
There are now options to adjust how many pixels are trimmed off the text (something like font thickness) as well as an option to leave the text outline as standard.
Centering text will now attempt to draw on the nearest pixel, to make the text as sharp as possible.
Download
Github
License
This plugin is released under the MIT License.
本贴来自国际rpgmaker官方论坛作者:MechPen处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/sharp-text-mz-mv.132598/
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