XS - Item Durability
http://niclas-thornqvist.se/rpg/ace/xs.png
XS - Item Durability
Version 1.0b
Introduction
This script will enable a durability effect to every items, weapons and armors ingame. Using the notetag system you can specify current/maximum durability value. This script is pretty extensive and changes the aspects alot, i.e if a item is at durability value 0.0 (total broken) you cannot use that item anymore and if it does get broken in battle it will automatically be unequipped.
Features
[*]Easy to see the current/maximum durability value for every items.
[*]Check repairable status, current and maximum durability value for a specific item using a script call.
[*]Enabled at default a durability log will be displayed at battle if a item has been broken.
[*]Shop support repairing.
[*]A random factor will decide which items to be damaged and by how much each time at battle.
[*]The ability to decide item repair price and durability damage formula.
[*]And more!
Screenshots
Spoiler
http://niclas-thornqvist.se/rpg/scripts/ace/xs-item-durability1.png
http://niclas-thornqvist.se/rpg/scripts/ace/xs-item-durability2.png
How to Use
To install any of my scripts, open up your script editor and copy/paste the script to an open slot below Materials but above Main. Remember to save.
Script
Get the script here and the Numeric Class.
Updates
Released 1.0b. Fixed a serious item bug which would shutdown the game. This script now also requires IceDragon's Numeric class in order to function.
Credit
Do credit me, Nicke, if you are planing on using any of my scripts. Thanks.
Can be use in commercial projects.
本贴来自国际rpgmaker官方论坛作者:Nicke处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/xs-item-durability.3762/
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