じ☆ve冰风 发表于 2026-7-23 12:09:31

Debug Menu at Any Time (Ver.1.1.4)

You can call up the debug menu whether you're in battle or in a menu.
You can also use the debug menu during map events.
https://twitter.com/i/web/status/1855332828835385512
Download
DebugAnytime.js Ver.1.1.4
MIT License

How to Use
You can open the debug menu while keeping the scene as it is.

Specifications
Please place this as high up as possible as it will interfere with the scene change function.
This plugin's functionality will be completely disabled except during test plays.

When using KMS_DebugUtil,
if you perform "Transfer" or "Reload map" outside of the map scene,
all stacked scenes will be destroyed and you will go to the map scene.
Also, if you open the debug menu during battle and perform "Transfer", "Reload map", or "Encounter", you will return to the battle and a process will be inserted to abort it.


本贴来自国际rpgmaker官方论坛作者:Awayamatana处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/debug-menu-at-any-time-ver-1-1-4.173131/
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