Philly's Plugins
Hello,here in this thread I present you my plugins.
Spoiler: Map Icon Disply PluginThe Map Icon Display plugin for RPG Maker MZ allows you to display icons on the map that are positioned relative to specific events. These icons are defined using entries in the event's note field, making it simple to add visual indicators or decorations directly onto the map.
Plugin Description
The MapIconDisplay plugin for RPG Maker MZ allows you to display icons on the map that are positioned relative to specific events. These icons are defined using entries in the event's note field, making it simple to add visual indicators or decorations directly onto the map.
How To - Instructions for Use
[*]Install the Plugin:
[*]Save the plugin as a .js file (e.g., MapIconDisplay.js).
[*]Copy the file into the js/plugins folder of your RPG Maker MZ project.
[*]Open the Plugin Manager in RPG Maker MZ and activate the plugin.
[*]Display an Icon on an Event:
[*]Open the event where you want to display an icon.
[*]Go to the Note field (top-right corner in the event editor window).
[*]Add the following tag: <MapIcon: ID X Y>
[*]
[*]
[*]Y: Optional vertical offset in pixels (default: 0).
[*]X: Optional horizontal offset in pixels (default: 0).
[*]ID: The ID of the icon from the icon set (refer to the icon editor in RPG Maker for the IDs).
Example:
<MapIcon: 64 16 -16>
[*]This example displays the icon with ID 64, offset 16 pixels to the right and 16 pixels up.
[*]Test Your Game:
[*]Save your changes and run the game to see the icon displayed at thespecified event.
More Examples
[*]Icon directly above the event:<MapIcon: 128>
Displays the icon with ID 128 without any additional offset.
[*]Icon shifted upwards and to the left:<MapIcon: 64 -20 -30>
Displays the icon with ID 64, shifted 20 pixels to the left and 30 pixels upward.
Notes
[*]The plugin uses the event's note field, allowing multiple tags for different events to be managed easily.
[*]If the icons are not displaying, check the following:
[*]Ensure the icon ID exists in the icon set.
[*]Verify the syntax of the note field tag.
[*]Confirm that the plugin is activated in the Plugin Manager.
Terms:
Free for Non-Commercial or Commercial Project.
Please credit "Philly" or "Kento Games"
DownloadSpoiler: Custom Item Sound PluginFree Version:
This plugin allows you to play a custom sound effect when using an item.You can also adjust the volume and pitch of the sound.
Add the following Notetags to the item's Note field:
<sfx: soundname>
<sfxVolume: volume>
<sfxPitch: pitch>
- Replace "soundname" with the name of the sound file from the "audio/se" folder.
- "volume" is a value between 0 and 100 (default: 90).
- "pitch" is a value between 50 and 150 (default: 100).
- Ensure the sound file exists in "audio/se".
Example:
<sfx: HealSound>
<sfxVolume: 80>
<sfxPitch: 120>
This will play "HealSound.ogg" with 80% volume and a pitch of 120.
If no Notetags are present, the default sound effect will play.
DownloadI will post more plugins here in the future
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本贴来自国际rpgmaker官方论坛作者:Philly处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/phillys-plugins.174147/
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