Tile Color Filter - Apply tone, blend color, hue, brightness, and opacity to til
Allows you to change the color tone, blend color, hue, brightness, and opacity of map tiles.Does not affect characters.
Add More Tilesets
Extend Region and Collision
Regional Transparency and Blending
https://twitter.com/i/web/status/1852779340184117620
Download
TileColorFilter.js Ver.1.2.4
MITライセンス
How to Use
<tileTone:R,G,B,gray> //Tile Tone
RGB:-255 to 255 gray:0 to 255
<tileBlend:R,G,B,Opacity> //Tile Blend Color
RGB:0 to 255 Opacity:0 to 255
<tileHue:hue> //Tile Hue
hue:-360 to 360
<tileBrightness:brightness> //Tile Brightness
brightness:0 to 255
<tileOpacityOpacity> //Tile Opacity
<tileOpacity:upperOpacity,lowerOpacity> //Individual Setting
opacity:0 to 255
$gameMap.tone() //Get Tone
$gameMap.blendColor() //Get Blend Color
$gameMap.brightness() //Get Brightness
$gameMap.hue() //Get Hue
$gameMap.upperOpacity() //Get Upper Layer Opacity
$gameMap.lowerOpacity() //Get Lower Layer Opacity
Specification
When TilesetEx is used, the settings from the parent map are used.
本贴来自国际rpgmaker官方论坛作者:Awayamatana处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/tile-color-filter-apply-tone-blend-color-hue-brightness-and-opacity-to-tiles-only-ver-1-2-4.173003/
页:
[1]